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D’Maestro's Note
08-06-2025
4,735

Hello, Tamers.
This is D’Maestro.
Today, I would like to share the development roadmap for the second half of 2025.
Throughout the latter half of the year, various new content and convenience features will be sequentially applied to further enrich your play experience.

The planned development updates are as follows:


August

  • Preset System added
  • Magnetic ID Card improvement (usable in party play)

September

  • New Dungeon 1 release
  • Inventory/Storage search function added
  • Minimized effects during Digimon enhancement

October

  • New Dungeon 2 release (Power Digimon theme)
  • Toggle On/Off for Riding, Magnetic ID Card, and Digimon Effects

November

  • New Area release (Digimon Frontier theme)
  • Tamer Skill rework (improved to allow skill selection)
  • Equipment Enhancement Inheritance System

December

  • 1 new Tamer character added
  • Potential Ability Grant/Change system

We have recently received a lot of feedback regarding the lack of hunting grounds and diversity of content.
In response, our development team has begun working on new areas and two new dungeons, which will be introduced sequentially from September to November, allowing Tamers to enjoy a wider range of experiences.

Regarding Digimon balance, we are planning to prioritize some adjustments for Eosmon. Compared to other U-grade Digimon, Eosmon’s skill cooldowns are relatively long and its passive effects do not directly impact damage output. To address this, we plan to increase the utility of obtainable buffs.
▶ The duration of Skill 3’s effects will be adjusted, and the cooldown for Skill 4 will be reduced.

Additionally, a series of balance adjustments will be applied to Digimon with currently low usage rates. We are also planning to expand the skill structure so that Digimon can use up to six skills, an increase from the current maximum of four.

Next, here are some confirmed improvements based on the player survey responses. All suggestions from the survey are being reviewed internally, and we will implement applicable changes in stages.

First, the high entry barrier and inconvenient quest system will be improved. Main story boss battles, which were difficult to progress without help from high-level users, will be balanced to allow smoother solo play, and quest guidance and flow will be made more intuitive.

Second, regarding the fatigue issues with field bosses and raid quests, we are actively discussing solutions internally. We are considering adjustments that will minimize confusion for existing players who are accustomed to the current system.

Third, Digimon balance adjustments will begin with Eosmon as previously mentioned, and we are also reviewing overall structural improvements to further diversify gameplay experiences.

Fourth, to address the issue of skill efficiency being concentrated on certain Tamer characters, we will transition to a system where Tamers can directly select which skills to use. A new Tamer character will also be added.

Fifth, we will continue to improve the convenience of our aging UI systems. The new search function for inventory and storage will help you quickly find items, and we are considering expanding Digimon storage capacity. In addition, we are reviewing various other convenience improvements to make your gaming experience as smooth as possible.

Lastly, please note that the above information may change depending on the development process. While it is difficult to reflect 100% of all player feedback, we always listen carefully and strive to create a better play environment.

As the weather has been unpredictable with frequent rain, please take care of your health and safety, and we hope you continue to have an enjoyable time in the world of Digimon.

Thank you.
Sincerely,
D’Maestro